Minecraft Inventory Slot Numbers
A GUI is an in-game screen with which has interactive objects. It consists of text fields, images, buttons, slots etc.
GUI Properties
There are 5 properties:
For all windows, the slot in the upper-left corner of the player's inventory is slot n where n is the number of unique slots, and slot number -999 is always used for clicking outside the window. The default inventory window, which is never explicitly opened by the server, has 10 unique slots. The Inventory is the pop-up menu that a player uses to manage items they carry. From this screen, a player can equip armor, craft items on a 2x2 grid, and equip tools, blocks, and items on the Hotbar displayed at the bottom of the screen. A player's Minecraft skin is displayed here as well. 1 Overview 2 Creative mode inventory 3 Trivia 4 Video The inventory is opened and closed by pressing the. That means.fetches calculator., that if you have a shulker box in every inventory slot, every space of your hotbar, and your offhand slot.taps in numbers., then you can hold 999 stacks of items.taps in more numbers. storing 63936 items. That’s a lot of dirt blocks.
- GUI Width: The width of your GUI (in pixels)
- GUI Height: The height of your GUI (in pixels)
- GUI Type: 2 options: With Slots or WIthout Slots. If you select With Slots, you will be able to create slots (Input and output slots) and inventories.
- Render background layer: Check this box if you want a backgound (Grey-White color). If not, uncheck the box.
- Bind GUI to block: If you want to make a Tile Entity, you have to choose the block with the option for inventory activated.
GUI Components
There are 6 components:
- Buttons: The buttons are objects with events. This event works like the normal events.
- Images: Just images from your PC.
- Text Label: Plain text that supports MCreator's default tags for some variables (both in-game and global MCreator's variables). The text can also be colored.
- Text Input: A section where the player can write any text and can be detected and used to execute events, example uses are like a custom command block or search function.
- Input Slot: Description below
- Output Slot: Description below
Slots and Inventory Components
To create a slot (input or output) you must first enable inventory, with the Inventory Option:
Slots Options
It has 2 buttons: Input and Output Slot:
- Input Slot: Choose it if you want to put items in there.
- Output Slot: Choose it if you want to put items with events, not by hand.
Input slot
- Belongs to: Select the inventory that you created earlier.
- Slot ID: It is the ID of this specific slot. It's necessary to don't have the same number more than one time.
- Custom Color: If you want to put a color in the slot, select the color. If not, skip clicking this button.
- Limit stack input: If you want to limit the type of item that the slot accepts (Like a redstone dust or a torch), select the desired item. If not, just ignore this option.
- Add Event: It's just self-explanatory.
Finally, just move the slot where you want it to be
Output Slot
Minecraft Inventory Slot Numbers
- Belongs to: Select the inventory that you created earlier.
- Slot ID: It is the ID of this specific slot. It's necessary to don't have the same number more than one time.
- Custom Color: If you want to put a color in the slot, select the color. If not, skip clicking this button.
- Add Event: It's just self-explanatory.
Minecraft Inventory Slot Numbers For Pc
Putting items in Output Slots
Minecraft Inventory Slot Numbers
- Add an Event (In blocks, items, guns, slots, etc.)
- Select: Place items in GUI slot
- Write the ID of your Output slot (visible on the GUI, it's a number like 02)
- Write the name of the Inventory of your Output slot
- Select the item that you want to put in and select the amount.
Minecraft Player Inventory Slot Numbers
Edit Options
These buttons will help you make a GUI:
- Move Component: Moves the components you select.
- Remove Component: Removes selected component.
- Remove Inventory: Removes selected inventory.
- Snap components on the grid: Toggles grid used to easily align components.